Seasoned Blood walkthrough-ish thingimajig


1. After start:
-You need the machete (L1 sword) to get anywhere. Find it in summer (minilith is a bit west from your house), far south from your house.
-You also soon need bombs. Find some in spring west from your house and in summer south of your house, both in caves.
-You have 3 dungeons to choose from.
-When you want to leave Mt.Dead End, go to the southwest in summer (the Monolith is there, granting any of the seasons), go into the caves and walk south.

=BATCH 1: L1/2/3=

2. L1: Glacier Grandhall:
-Go northwest through the caves in autumn and exit to the east, then continue north to find the Shrine of Wizardry. Kill the wizzrobe there.
-Go to Glacier Grandhall (southwest) in winter.
-Go left, right and north from start to gather your first keys.
-Go into the inner part and find the stairs under a skull at the right to use your keys and unblock the way to another.
-You get the Glacier Candle, use it to freeze water, douse torchers and fires, and to remove campfires on the overworld. For now, it lets you collect more
keys. Big orb switches are always triggered by the actual dungeon's dungeon item.
-Close to where you got the candle is freezeable water, go over it to eventually find the boss key.
-A magic container is at the inner part of downstairs, you need it.
-Use the boss key to get more keys, then go to the inner part and walk northwest to get to the highest floor.
-After killing the boss there, you get the Paralyze Boomerang. Use it to remove magic barriers and stop moving things. You can get a key at south and use
it in any of the corners to get the Tetrad Seal.

3. L2: Spooky Shed:
-After leaving Mt.Dead End, go west into Darknut Forest. In autumn (minilith is at west) you can go into Sven's Dungeon at the south and get a key. Go back
to the Centerland and find the Mansion of Republic. Use the key you just got to access the Ministry of Strenght. Get the fake strength medal and return to
Sven. You get the Bracelet.
-Using the bracelet, you can enter Spooky Shed (north) in autumn.
-Get 4 keys from the west entrance and 2 from east.
-Go to the far north of the west section and use up your keys. You soon get the boss key.
-Use it to get more keys at the east section, then go to the lower floor of the west.
-One boss door leads to more keys, other to many locked doors, eventually to the boss and the Tetrad Seal.

4. L3: Anima... err... Carried Away Underbay:
-Go to the Mansion of Republic and get a key from the Ministry of Nature.
-Go northwest to a screen with a sign saying "ZORA". Use ocarina to open the endtrance.
-Go through the Looooong Cave and you end up in Hylia Coast.
-Go west and change to spring, then push the blue stone to access Zora Hideout.
-Go through it, use the key to get into Subrosian HQ, then to Adventure Island.
-There's a lighthouse in the middle, enter it and pay attention for Lightman asking you to come back whenever you find something interesting.
-Find a key in there and go to the northwest to enter Carried Away Underbay.
-Keys are scattered around west, southwest and south. Use them to remove blockades and eventually meet a dead end with Ester.
-Bomb the west ornament where Ester says so and you have the Floating Flower (ladder).
-Use it to get more keys around, then go southwest to use them up and get the boss key.
-Go back where you found the floating flower to activate a water mechanism nearby.
-Go back to the higher floor and go east to find the boss and the Tetrad Seal.

=Batch 2: L4=

5. Before L4:
-Bow is in L3, accessed by the L2 item; arrow is in L2, accessed by the L3 item.
-Nightshade's Test is just north of New Kakariko.
-The first part tests Logic with some simple and a far fetched puzzle.
-Second part is about Emotion, forget the usual puzzle solving methods.
-Third part is about Diligence, keep pushing and item using, even more times than it seems necessary. You get into L4.

6. L4: Network Cathedral:
-Keys are scattered around everywhere, check under pots, too.
-Keep going east and unlock the lockblock in the conveyor belt room, this lets you unblock a passage at the far west.
-You can get the boss key anytime, with just a few keys at the northwest.
-At the four digdogger rooms, the northwest one holds a key.
-A northwest room, south of a gohma bot, teleports you into a small room. Bomb the floor where it says "UTP".
-The northwest passage leads to the first miniboss and to the dungeon item, the gearwheel (L2 boomerang).
-Use it to get more keys all around, then continue north to use them up.
-Defeat the 2nd miniboss and kill the small enemy north of it.
-Go back to where you fought the first miniboss. Now you can continue from there and fight the boss for a Tetrad Seal.
-After the boss, if you simple leave through the warp, you get the L2 arrows and be on the bad ending line. Turn back from the warp and go back to the boss
room to get L2 bracelet and be on the good ending line.
-Whichever you chosen, you have another 3 dungeons to choose from.

=BATCH 3: L5/6/7=

7. L5: Icicle Inn:
-Go back to the Mansion of Republic, to the Ministry of Construction, to get the Magnetshot.
-Go to the south of Mt.Dead End and use the magnetshot to enter Rito City.
-Go up the conveyor belts to get the boss key in the middle, then go north.
-Go through a small cave to remove a fence from near L5.
-Go back into the caves of Mt.Dead End and exit at the southeast.
-Go around that mountain section to change to Deep Winter.
-Go back around, by pushing/slashing the ice and bombing it away from near the L5 entrance.
-First things are going right and removing an obstacle; and going left and halfway removing and obstacle.
-In the first room, push the upper left wooden block to its place to be able to go norther. Magnetshot the column.
-At the far northeast, where you get a key by killing all enemies, magnetshot the candle holder to be able to continue left.
-From the upper floor's center part, go right and north to use up your keys and eventually get the boss key.
-Use the boss key at the southwest to go north and eventually empower your magnetshot. This way it can latch onto half-metal blocks, too.
-Half-metal blocks are at F1, southeast corner and F2, west. Get keys there, then go to the center of F1 and go higher from there.
-You eventually reach the boss.

8. L6: Technichapel:
-Use the Moongates that appear in autumn to get to Glueshard.
-Go west and south to exit to Found Forest (there's no any other way).
-Go northwest to change to spring.
-Go southeast into the priest's house and find the hidden entrance to another temple where you can get a ?-block.
-Change to autumn at the north and go into the northeast temple to get to the switch that unblocks a passage.
-Go to the southwest and fall down. Go all the way right and change to Old Autumn. Go left to enter L6.
-Glueshard is part of L6. You can get a key down there immediately.
-Go all the way north to begin a big circle that ends with getting the boss key.
-After finding enough keys, fall down at the 2nd screen and walk right then up to reach the Dominion Rod (hammer).
-Use it to get more keys at the south and open blockades at the north.
-The center room is accessed by bombing in from the north (no crack, but map marks it), it's required to access the boss.
-The boss is at the far north.

9. L7: Tainted Tanker:
-Go west from L3's lighthouse to find Gerudo Desert.
-Go to the west part in winter (minilith is at southeast corner) to find the Dry Summer minilith. L7 is close.
-Whenever you find Alma, she tells you about a secret that you hardly can find out by yourself, so memorize her words.
-You can get the dungeon item and boss key in any order, then activate an event southeast downstairs. Keys are easy to find.
-Finally, go to the southeast part on the higher floor to meet the boss.
-After the boss and the following conversation, go to Gerudo Desert in summer (minilith is in a northeast cave) to finish.


=BATCH 3: L8=

10. L8: Source of the Tide:
-Northeast corner of Hylia Coast. Use the L5/6/7 items to access the New Spring minilith.
-Collect keys at the west side and at south (starting from the center). Some bombable walls aren't marked, rather you can see their other side bombed later.
-Then go northeast from the center to get the biggest wallet. Use it to buy Zora mask at the Happy Mask Shop (northwest Centerland) and a big jewel turtle
(mirror shield) from any pet shop.
-Being able to swim, the whirpools are at southeast (2 keys), east (boss key) and west (event).
-Then go to the southeast corner and go north for the boss.

=BATCH 4: L9, Final Dungeon=

Now, if you are on the good ending line, you need to go back to L4, to the west part and use the 2nd L7 item on the magical markings to get into L9.
If you are on the bad ending line, go straight to the Monolith, step into the warp and go north.
Through both ways, you end up in the final dungeon. Both ending lines have a worse and a better ending. The Best ending is the canon one.