The Legend of Zelda: Ballad of a Bloodline

General:
After the happenings of the earlier Zelda games, you are controlling Knil and instead of saving Hyrule, you need to escape from it with the most important
NPC of the game, your girlfriend: Myra. However, escaping is the smaller part of the game. Big part of the overworld opens almost at the beginning, so
instead of some linear dungeon crawling, you need to explore, backtrack and guess which is the next action that makes the story move on. It's important to
pay attention to NPCs, since sometimes what they say is the only clue on where to go next. At the same time, pay attention to even the smallest detail.

Contents:
13 overworlds with size varying from small to full
12 mandatory big dungeons
1 mandatory minidungeon
8 optional subdungeons
various small and medium secret dungeons
various special challenges
2 ultimate secrets
3 180° plot twists
5 endings

Item usage:
Sword 1: plants, rocks, cloths, doors
+2: guards
+3: small force field
+4: invisible objects, otherworldly objects
Sword Beam: flashing objects
Arrow 1: targets, eyes
+2: shielded objects, heavy obstacles
+3: anything non-magical, especially machines
Boomerang 1: switches, goriyas, small outstanding objects
+2: anything, especially blocks
+3: anything, especially lifeless objects
Candle 1: green objects, oddly coloured plants, torches
+2: tentacles
Hookshot: non-smooth objects, holes
Wand: NPCs
+magic: hot objects, cold objects
Hammer: poundable objects, fragile objects, armors

Bestiary:
Darknuts: ordered to kill on sight, they attack quickly and only a hammer can damage them from the front.
Thieves: hiding their true identity, they are usually hanging around roads, but are can be found in dungeons or as operator screw of facilities.
Gels: mutant acidual blobs ranging from grass eater through carnivorous to atom radiation infected, quickly multipling.
Wizzrobes: spirits with various astounding magical abilities, only attacking at night.
Dodongos: extre hard skinned dinosaurs allergic to smoke and being weak in the stomach.
Dingdodgers: programmed metal applications that break apart when encountering high pitched sound.
Painting, Gohma, Security Robot, Cyclops: things that keep going left and right can be damaged only with an accurate arrow shot in their eye when it's open.
Patra Family, Crystal Keeper, Weapon Marionette, Ghost Dancers: things that are surrounded with allies can be damaged only after the allies have fallen.
SnagBags, Like Likes: these munching plants eat out anything from your hands and if they snag you, they never let you free til they live.
Peahats: these plants repel any weapon while spinning fast, but are harmless when resting.
Darknut Initiate: can be damaged even from the front, but has a relatively weak fireball.
HalfWitrobe: relatively untalented Wizzrobe.

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